Vocabulary
Bijo Mathew
Weeks 1 & 2
General Class terms
1. Accountability – The responsibility to someone for an action.
2. Collaborate – To work with somebody else for a common goal.
3. Expectation – The state of having the feeling of already knowing about what is expected.
4. Goal – An objective which is trying to be accomplished.
5. Integrity – Adapting to moral ethics and following through with it.
6. Objective – Relating to a goal or an aim.
7. Procedure – An algorithm for completing a task.
8. Respect – An act of honoring a person or principle.
Computer Terms
1. Blog – A website where people are allowed to express their opinions and views on certain things.
2. Browser – A software portal that allows people to access search engines and other things.
3. Default – The original script of anything.
4. Link
5. Publish
6. website
Weeks 3 &4
Computer Terms
1. Algorithm – A step by step process for solving a problem.
2. Boolean – A system formed by George Boole for programming search engines.
3. Conditional Statement – A statement which is to be performed in a set of conditions.
4. Debug – To find the source of the created problem.
5. Event handler – A program used to handle an event when something happens.
6. Glitch – An error in the programming of a software.
Engineering Vocab Words January and February
1. Design Process- The algorithm for creating something.
2. Problem- A challenge that needs a solution to it.
3. Concept- An idea that is to be a solution to a problem.
4. Brainstorming- The process of gathering ideas to a problem.
5. Generate- To bring into being.
6. Research- To look up information regarding a solution.
7. Iterate- To repeat something over and over again.
8. Solution- A way to solve a problem.
9. Construct- To create or build something.
10. Test- The process of seeing the quality of an end result.
11. Prototype- A working model of a solution.
12. Evaluate- To assess a solution.
Weeks 9 & 10
1. Actions- A movement or response performed.
2. Backgrounds- The foreground or place in which the game takes place.
3. Events- The program which the sprites react to.
4. Executable file- A computer file containing programs ready to be carried out.
5. GML- The language in which you program in game maker.
6. Instances- Is one occasion of an object.
7. Objects- The variables in a games that perform actions.
8. Resources- The different supplies in game maker.
9. Rooms- The levels in which the backgrounds are.
10. Sprites- The separate objects.
11. Variables- Memory locations that store information.
March Vocab Words
1. Oscillate- To swing or sway away in a regular motion.
2. Right triangle- A triangle that consists of a 90 degree angle.
3. Icon- A symbol or sign that indicates something.
4. Sketch- A plan or rough draft of something.
5. Annotate - To add notes for a program in a script.
Weeks 13 & 14
Weeks 15 & 16
Weeks 17 & 18
Weeks 19 & 20
Weeks 1 & 2
General Class terms
1. Accountability – The responsibility to someone for an action.
2. Collaborate – To work with somebody else for a common goal.
3. Expectation – The state of having the feeling of already knowing about what is expected.
4. Goal – An objective which is trying to be accomplished.
5. Integrity – Adapting to moral ethics and following through with it.
6. Objective – Relating to a goal or an aim.
7. Procedure – An algorithm for completing a task.
8. Respect – An act of honoring a person or principle.
Computer Terms
1. Blog – A website where people are allowed to express their opinions and views on certain things.
2. Browser – A software portal that allows people to access search engines and other things.
3. Default – The original script of anything.
4. Link
5. Publish
6. website
Weeks 3 &4
Computer Terms
1. Algorithm – A step by step process for solving a problem.
2. Boolean – A system formed by George Boole for programming search engines.
3. Conditional Statement – A statement which is to be performed in a set of conditions.
4. Debug – To find the source of the created problem.
5. Event handler – A program used to handle an event when something happens.
6. Glitch – An error in the programming of a software.
Engineering Vocab Words January and February
1. Design Process- The algorithm for creating something.
2. Problem- A challenge that needs a solution to it.
3. Concept- An idea that is to be a solution to a problem.
4. Brainstorming- The process of gathering ideas to a problem.
5. Generate- To bring into being.
6. Research- To look up information regarding a solution.
7. Iterate- To repeat something over and over again.
8. Solution- A way to solve a problem.
9. Construct- To create or build something.
10. Test- The process of seeing the quality of an end result.
11. Prototype- A working model of a solution.
12. Evaluate- To assess a solution.
Weeks 9 & 10
1. Actions- A movement or response performed.
2. Backgrounds- The foreground or place in which the game takes place.
3. Events- The program which the sprites react to.
4. Executable file- A computer file containing programs ready to be carried out.
5. GML- The language in which you program in game maker.
6. Instances- Is one occasion of an object.
7. Objects- The variables in a games that perform actions.
8. Resources- The different supplies in game maker.
9. Rooms- The levels in which the backgrounds are.
10. Sprites- The separate objects.
11. Variables- Memory locations that store information.
March Vocab Words
1. Oscillate- To swing or sway away in a regular motion.
2. Right triangle- A triangle that consists of a 90 degree angle.
3. Icon- A symbol or sign that indicates something.
4. Sketch- A plan or rough draft of something.
5. Annotate - To add notes for a program in a script.
Weeks 13 & 14
Weeks 15 & 16
Weeks 17 & 18
Weeks 19 & 20
April Vocab Words
1. Fuel Cell- An cell that produces electricity using a chemical reaction.
2. Incinerate- To burn something by setting fire to it.
3. Limitation- A restriction to something.
4. Offset- How far something is from another thing.
5. Packet- Data that is being transferred over a network.
6. Pneumatic (define and give an example)- Using or applying air in a system. Jet engines use a pneumatically operated system to function.
7. Recycle- To convert waste into usable things.
8. Specifications- The criterias of a product.
9. Tangent- A straight line that intersects with a circle.
10.Work- To involve mental or physical input to achieve a goal.